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NASCAR Arcade Rush

Company: Team 6 Game Studio
Software:
Unreal 5
Platform:
PC, PS4, PS5, XBOX series X & S, XBOX One, Switch
Role: Level Designer
Released: 2023
Development Time: ~1 year

The thrill of NASCAR meets the rush of arcade racing in a new game that puts you in the driver’s seat of a completely new NASCAR experience with re-imagined, iconic racetracks in unmatched high-speed, wheel-to-wheel action!

Responsibilities:

I found myself in the curious position of being the only full time level designer on this project. My responsibilities were therefore expansive.

  • Spearheading the Level Design process from pre-production until release for 12 total tracks.
    • Setting up and managing the Level Design pipeline and timeline.
    • Determining and communicating the track design pillars and intentions in tandem with Game Design and the Game Director.
    • Establishing the intended racing experiences, POI’s and NASCAR recognizable elements per track based upon research into their real-life counterparts.
    • Designing and iterating upon the first track to establish an example and bar-of-quality for the following tracks.
      • Concept, metrics and blockout, gameplay pass, testing and iteration, polish and bug fixing.
    • Writing and maintaining a Level Design Doc and Creative Handbook to onboard parties into the level design process.
    • Managing and providing feedback to 1-3 Game Designers helping out with the level design workload throughout the project.
    • Actively iterating upon track designs to elevate them to the established bar-of-quality.
    • Discussing and solving or communicating any high-level issues that arise.
    • Maintaining direct communication with all departments and parties involved with the tracks.
  • Taking part in design brainstorming sessions and being a general team player.
  • General QA & bug fixing

Check out more of the game on the official website!